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Ein Link zu einer Zusammenfassung der aktuellen Gerüchte.
Ein Link zu einer Zusammenfassung der aktuellen Gerüchte.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „firstruleoffightclub“ ()
- Command Squad Boxes will include all the special weapons in plastic (1 of each), 3 different officer heads, several different close combat weapons (Swords, Fists etc), various embellishments, 2 suits of officer armor, one more practical one more dressy, and 4 Cadians with a few new/special heads.
- The Stormtrooper greens with the shotguns do not imply that IG Stormtroopers will be getting shotguns, but are instead for WH Arbites-style Stormtroopers.
- Stormtroopers will not be released in the first wave, but instead may be released with an Inquisitor supplement oriented around Planetfall.
- The new Ratlings are nice, the new psykers, not so much.
- Commissars still exist in a capacity different to what they do now. They are allowed to attach to certain squads. However once a Commissar Lord is taken they have more freedom and there can be more of them. They are also cheaper(almost half of what they are now).
- IG Sniper Squads, in addition to getting infiltrate, stealth, rangefinders, and sniper rifles will also get camo cloaks.
- Vet Squads probably won?t be upgrades for platoons.
- While sentinels, chimeras, and hellhounds will be able to attach to platoons as support vehicles, demolishers will not.
- Support Squads are different now and are platoon attachments not command squad attachments.
- Basic squad loadout will be 10 Lasguns or 9 Lasguns and a Laspistol for 40 points.
- Platoon Drill will require a vox network.
- Some squads will have access to heavy flamers.
- New Catachan plastics will have scaled down arms.
- No greatcoat plastics.
- Ogryns will be T5, 4+ save, and FNP for the same price they are now.
- Ogryns have no new models. At least not yet. The newish ones are current.
- Some, but not all, tanks will be able to fire sponson weapons as Defensive weapons.
- Cadian Rough Riders will be in the 1.5 wave.
- Leman Russ boxes will include parts to make LRBT, Demolisher, Vanquisher, and Exterminator.
- Chimera boxes will have parts for 3 other variants (including Hellhound). The Chimera will have 6 variants (though some of these sound like they?re just different Chimera weapon options).
- Basilisk boxes may come with parts for Medusas and Griffons.
- While you?ll be able to field more armor, you won?t be able to field an armored company as part of the regular codex.
- And while you?ll be able to field more tanks, the true strength will be the numbers of guardsmen you can field. 110 Points for 25 Guardsmen with nothing but flashlights.
- The Valkyrie will be different from the FW version, but not any huge difference.
- A Spearhead Sentinel is one that is equipped with heavier weapons and meant to be the spearhead of an attacking force. It lacks Scout moves or the like but has slightly better front armor and several variant weapons.
Original von von Stauffenberg
Alles in allem klingt das alles sehr spannend. allerdings wäre es schade wenn die Veteranen doch keine upgrademöglichkeit werden.
Was ist eigentlich aus den Gerüchten geworden, dass man entweder drei spezialwaffen oder drei schwere Waffen in einen Trupp nehmen kann?
Latest IG tidbits translated from Spanish.
TROOPS
Penal Battalion: 50 pts. 1 Custodian and 9 Penal troopers. Ld 8. Rifle and close combat weapons. Scouts, Stubborn, "Desperate".
Chimera: 55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.
FAST ATTACK
Hellhound: 12 12 10 Tank, Fast. Inferno Cannon: 12" Template, S6 AP4 Heavy 1 (like the previous version but there is no roll to hit and no partials, but reaches 12").
Devildog: 12 12 10 Tank, Fast. Fusion Cannon: 24" S8 AP1 Heavy 1, Blast, "Fusion".
Banewolf: 12 12 10 Tank, Fast. Chemical Cannon: S1 AP3 Heavy 1, Template, Poison (wounds on a 2+ to "targets with resistance").
HEAVY SUPPORT
- Leman Russ Special Rule: Can choose to move 6" and fire all weapons or fire nothing and move 6" +1D6".
LR Battle Tank: 14 13 10 Tank. Battle Cannon.
LR Exterminator: 14 13 10 Tank. Exterminator Autocannon: Heavy 4, Twin-linked.
LR Vanquisher: 14 13 10 Tank. Vanquisher Cannon: AP2 Heavy 1, +1D6 penetration.
LR Eradicator: 14 13 10 Tank. Eradicator Nova Cannon: 36" S6 AP4 Heavy 1, Large Blast, Ignores cover saves.
LR Demolisher: 14 13 11 Tank. Demolisher Siege Cannon.
LR Punisher: 14 13 11 Tank. Punisher Gatling Cannon: 24" S5 AP- Heavy 20.
LR Executioner: 14 13 11 Tank. Executioner Plasma Cannon: 36" S7 AP2 Heavy 3.
Basilisk: 12 10 10 Tank, Open Topped^.
Medusa: 12 10 10 Tank, Open Topped^. Medusa Siege Gun: 36" S10 AP2, Heavy Artillery 1, Large Blast. "Fortification Buster" Ammunition: 48" S10 AP1 Heavy 1, Blast, +1D6 penetration.
Colossus: 12 10 10 Tank, Open Topped^. Colossus Siege Cannon: 24-240" S6 AP3 Heavy Artillery 1, Large Blast, Ignores cover saves.
Griffon: 12 10 10 Tank, Open Topped^. Griffon Heavy Mortar: 12-48" S6 AP4 Heavy Artillery 1, Large Blast, can choose to "repeat" (re-roll?) deviation dice roll.
Manticore: 12 10 10 Tank. Storm Eagle Missile: 4 only. 24-120" S10 AP4 Heavy Artillery 1D3, Large Blast.
Deathstrike: 12 12 10 Tank. Deathstrike Missile: 1 only. 12"-960" S10 AP1 Heavy Artillery***, Blast (radius 1D3+3").
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destoyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.
^These four can also be enclosed.
Thats it ... I have heard on the other hand, from the same guy who took the photos, that:
Ogryns: 25 pts, S5 T5 A3 Sv4+ and have "rabid assault" (Furious Charge?).
Valkyrie: Skimmer. 24" move. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check.
Conscripts: Gone.
==============================
***Note that in the original Spanish, no quantity is given for the number of area effect markers for the Deathstrike. Ref 1D3 on the Manticore.
Wow thats cool.
Summary:
Troops:
Penal Legion: LD 8; Scout, Stubborn, Desperados
Chimera 55pts; 12/10/10; Standard with Multilaser and hull heavy bolter; Upgrade Multilaser to Heavy Bolter or heavy flamer for free; storm bolter or heavy stubber +10pts; Hunter killer Missile 10pts; Dozer Blade +10; extra armor +15; camo net +20.
Hellhound 12/12/10 Tank, Fast (Inferno Cannon R12 S6 AP4 Heavy 1 Template no rolls to hit on partials)
Devildog 12/12/10 Tank, Fast (Fusion Cannnon R24 S8 Ap1 Heavy 1 Blast)
Bane Wolf 12/12/10 Tank, Fast ("Chemical Cannon" S1 AP3 Heavy1 Template; Always hits on 2+) müsste heißen: verwundet auf 2+
All Leman Russ: Move 6" and fire all weapons or fire nothing and move 6" plus roll 1d6 and move 3,5,8,12,15 inches more.
LR Battle Tank 14/13/10
LR Exterminator 14/13/10 (Autocannon, Twin Linked Heavy 4)
LR Vanquisher 14/13/10 (AP2 Heavy 1 +1d6 to penetration)
LR Eradicator 14/13/10 (Nova Cannon, 36" S6 AP4 Ordnance, Ignore Cover Save)
LR Demolisher 14/13/11
LR Punisher 14/13/11 (Punisher Gatling Cannon 24" S5 AP- Heavy 20)
LR Executioner 14/13/11 (Plasma Executioner Cannon 36" S7 AP3 Heavy 3)
Executioner hat DS2
Basilisk 12/10/10 Tank, Open Topped
Medusa 12/10/10 Tank, Open Topped (Medusa Cannon: 36" S10 AP2. Ordnance, or 48" S10 AP1 Blast Melta) letzteres bekommt zusätzlich 1W6 Durchschlag statt Melta
Colossus 12/10/10 Tank, Open Topped (Colossus Cannon: 24-240" S6 AP3 Ordnance, Ignores Cover Saves)
Griffon 12/10/10 Tank, Open Topped (Griffon Heavy Mortar: 12-48" S6 AP4 Ordnance, Re-roll to hit)
Manticore 12/10/10 Tank (Only 4 shots) (Eagle Missile Storm 24-120" S10 Ap4, Ordnance 1d3)
Deathstrike Launcher 12/10/10 Tank ("Heavy Artillery" Only 1 shot, may not fire turn one, each turn roll 1d6 +1 for each turn not fired, -1 for each crew stunned or weapon destroyed sustained on a 6 the missile fires) (R12-1000" S10 AP1 1d3+3 "areas" each area is 6"+1d3(3,5,8") in size)
Ogryn are 25pts, S5, T5 A3 Sv4+ with furious charge(?)
Valkarie: If it moves more than 24" troops maynot embark or disembark; 12" or less troops may diembark with a dangerous terrain test
Einheiten können jederzeit aussteigen, bei einer Bewegung von mehr als 12" muss ein Test auf gefährliches Gelände abgelegt werden. Die Truppen weichen nicht ab.
Conscripts are gone. (This seems contradictory to the first part, but they maybe changing the unit up and the name, and the original poster sees it as that different).
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Codex Marine“ ()
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Fabius“ ()
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Mister Ich“ ()
Original von Vcell
Klingt eigentlich alles ziemlich gut.
Die Valkyrie ist allerdings die von FW. Ich hoffe mal die von GW schaut nicht allzu anders aus
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